Campaign

Five battles. Each one harder than the last.

Level 1
First Blood
A scouting force. Build miners, raise a few swordsmen, crush their statue.
Play
Level 2
Arrowstorm
They've got archers now. Mix your army or get shredded.
Locked
Level 3
The Iron Wall
Speartons march at the front. Shadowraths strike from the dark.
Locked
Level 4
Witchfire
Magikill on the field. Don't let your army clump or they vaporize.
Locked
Level 5
Colossus
A Giant marches at the head of their army. Bring everything.
Locked
Level 6
Shadow Legion
Crossbow volleys from the back, knights at the front. Pick your line carefully.
Locked
Level 7
The Twin Giants
Two giants march in lockstep. Heal often, frenzy hard.
Locked
Level 8
The Black Spire
Their final fortress. Every unit, every special — make it count.
Locked
Level 9
Frozen Pass
A blizzard rakes the high pass. Movement crawls. Hold the line.
Locked
Level 10
Poison Marsh
Acid rain falls over the marsh. Both armies bleed — outlast them.
Locked
Level 11
Dustlands
Tornadoes tear across the wasteland and scatter your front line.
Locked
Level 12
Stormbreaker Coast
Lightning hammers the coast at random. Spread your army or watch it vaporize.
Locked
Level 13
Ashen Crater
Meteors fall from a choking sky. The ground itself is your enemy.
Locked
Level 14
Endworld
Lightning, meteors, the works. The world is ending — and they still march.
Locked